23.1.11

So Many Time-Consuming Issues with FLARManager, I'm Stopping Work on It

Since I've spent so long trying to get FLARManager and its various components working (including, now, its other files parsers, such as Max3DS), and everything I've managed to get appearing as a model has had some pretty major issues (even the example scout model), I'm going to stop work for now.

My plan of action is now to come up with something achievable with BuildAR, which should be a breeze compared to what I've been struggling with. I'll use it as a backup assignment that I can submit if I don't get this FLARManager thing working in time before I go overseas on the 28th. The backup idea is a solution to what's frequently a bit of a bothering problem; knowing what decor will look like in your hope before you purchase it. Given a set of furnishings as 3D models, my idea is to let the user select which marker they want to print out, so they can place it where they want and see how it would look.

One issue with this is that lighting would obviously vary compared to BuildAR's rather constant lighting. It'd be nice to see an app developed similar to BuildAR where you can control the lighting conditions, or even place point lights with markers.

Anyway, after I've gotten that BuildAR scene thrown together, I'll get back to this project and try to get it working once more... But the issues with the rendering are quite persistent. More than just files not loading, backface culling for some of them seems to not work exactly, as though the object is being rendered from one direction with the camera 90 degrees off to the side. Also, when two objects are intersecting in the scene, some intersection does occur, but it's frequently messed up by tris rendering on top of each other when they shouldn't.

I've got other uni work to do for a different subject, too, so that will have to be done before I can afford to spend any more time on this project.

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