I'm having a lot of trouble producing a DAE model that will show up well in FLARManager. I have tried using Sketchup's DAE exporter, 3DSMax's built-in DAE exporter, an OPENCollada exporter plugin for 3DSMax, and have tried lots of different settings. OPENCollada will export animations, but I have no idea how to get it exporting textures that will be rendered by FLARManager.
What adds to my confusion is that when I exported a test cube with a simple texture from Sketchup, it worked. I then drew a rectangle on it and pulled the face to make a cup shape, and exported that. That worked fine. Then I drew a rectangle on it again and pulled that to make a wall inside the cup shape, and exported that. The model now doesn't load properly in FLARManager, even after Ctrl+Z-ing to the state that it worked in. I've done this several times, and it appears to consistently occur, so... what gives?
I've had to constantly scale back what I'm trying to achieve because of random little finnicky things like this that just crop up out of nowhere.
I even tried using Blender, but its materials apparently also don't get rendered in PV3D. How the heck do you get a DAE working in this program? There's an example animation of a low-poly model that is also textured, and it loads just fine and has no issues whatsoever. Checking its file in notepad++, I saw that it was made using 3DSMax 8, using an exporter called Feeling ColladaMax v3.04C. Unfortunately, that exporter appears to have evaporated from the internet.
So, I'll just keep battling ahead and trying to get any description of a half-decent model showing up. All I wanted is to associate two models of different levels in a building with one marker, so you can hold your hand over a "button" marker and have each level fly out towards you for inspection, but it seems like a ton of stuff is working against that actually happening. It's been about four solid days of trying to get this working, and I'm constantly getting knocked back to square one. Frustrating!
Hi Stephen - Were you able to sort out the issue? I'm experiencing exactly the same problem and its driving me nuts! I've got a series of Blender animations that I want to use in AR program using FLARManager.
ReplyDeleteDAE exports from Blender were super buggy. Textures loaded fine, but the animation was broken. Then found out Blender DAE export doesn't support animation... I downloaded the FBX converter from Autodesk website, exported from Blender to FBX, then FBX to DAE - now the animation works but textures don't appear, I just get wireframes. The DAE file looks ok, so I'm thinking its something to do with PV3D inside FLARManager. Would be helpful if the PV3D forums were available.
Any info you might have would be super helpful!